Death Penalty
Death Penalty Rules
✨ Blessing System Guide
The Blessing System in Neprenia helps players reduce their penalties when dying, such as losing experience, skills, or items. Using blessings is an important safety measure, especially when exploring dangerous areas or engaging in PvP.
Buying bless
Players can buy all blessings at once using the command:!bless
If you already have all blessings active, the command will notify you.
You can also check your current blessings using: !checkbless
💰 Blessing Costs
The cost of blessings is based on your reset level:
Less than 10 resets
FREE
10 resets and above
50,000 gold + 5,000 gold per reset
⚠️ Example: A player with 20 resets will pay: 50,000 + (20 × 5,000) = 150,000 gold
Death Penalty
Death by Monsters (PVE Death)
1%
0.25%
Only +50 Resets
1%
0.25%
Only +50 Resets
1%
0.25%
2%
1%
Death in PVP (Player vs. Player Combat)
2%
0.75%
Only +50 Resets
2%
0.75%
Only +50 Resets
2%
1%
2%
1%
The NPC residing on Sage Island can sell your life and mana back to you. The cost is 3 Crystal Coins per 100k of life or mana.
Item Loss on Death
If you have all blessings, you won’t lose any items upon death.
However, if you have a Black Skull or Red Skull, you always lose your items upon dying, regardless of blessings.
Sage Island (Mana / Health Recovery)
To prevent massive item loss has been implemented: if your character dies more than 5 times within an hour, it will be sent to the Sage Island. This prevents players who have set up their character to return to a hunting area with a bot from dying until their bless no longer functions, addressing the repeated instances of this type of trap.
You can also access it using a Death Knell (you can create one at the Forge).
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